Written by M.A. Feldman
Hey everyone! First of all, MFG would like to wish everyone a happy Thanksgiving, even though the holiday is over and the Black Friday nightmares are still gripping us all. We hope that everyone had a great time with their families and loved ones, and wish everyone the best.
Now in this update, normally we would simply end it with an update on how things are going and what we're up to, and our most recent projects, and our current deals and prices on products. However, with this post, we're aiming to do something different. We're focusing on something that many of us lose touch with, and that's truly what's important in life.
So now that Thanksgiving is over with, and you have all had your fill of your family and catching up with your loved ones, we here at MFG, and me specifically, (M.A.Feldman), am very curious: What are you thankful? I'll start us off, but I would love to hear what the RPG fans and video gamers, and consumers are thankful for in their lives.
M.A Feldman is thankful to have been given the opportunity to create a digital publishing company solely devoted to its client and consumer base, as well as having a loving father, and a loving fiance who helps out with the company. I am incredibly thankful for the patience that my clients show me as we undergo consistent changes throughout our business and add features and facets to the company. I am thankful for the input from my clients, and their thoughts on how things could also be marketed. In general, I am thankful also for the wonderful friends I've made through my connections, such as my good and personal friend and owner of Walton Press, Keith Shatsoff, as well as his family, as well as Actor and Author Raz T. Slasher, and the female indie George R. R. Martin (my opinion anyway) Mariah Lynde, whose talents, connections, and continued profesionalism are an inspiration to the indie community. Furthermore, I am grateful for friends like Beth from Insominia Publishing, and her connection of people I've met, and I am furthermore, thankful for the indie authors and artists out there who have the courage to put their work on the line for the world to see.
So everyone, in the comments section, let us know what you're thankful for this year!
Written by M.A. Feldman
First, I’d like to take the time to say that we here at MFG are sincerely sorry about the over-due removal of our hiatus status. Now that the owner’s Graduate Program is complete, and the operation goes back to being a small team, we can once again resume business, game development, and an overall pleasurable experience in the fields of publishing, gaming, and entertainment. Now, in our Facebook Message we had previously mentioned that we were going to be announcing some projects in the works, but that is not all. One of our people here at MFG was able to beta-test the up-coming title BattleBorn from Gearbox developer, creators of the Borderlands series. Now, since an NDA was signed, we can’t give you much information about that, other than our tester felt that players who are expecting a multiplayer experience that is incredibly reminiscent of Halo with a twist, this is the game for you. That said, let’s get right down to our announcements!
First, we’d like to announce the development of the Dreams of Salvation RPG core rulebook. Dreams of Salvation is currently in production, and what this game is, in essence is our debut game. We are taking the Open-Licenses for both the FATE Core System, and the D20 system of the old DnD games, and combining these two, to create a steam punk universe where narrative and chance are what determine the fate of your characters (somewhat poorly added pun intended). This steam-punk genre will be going on digital sale and print, and we are going to be posting a Kickstarter for it, once we begin, so we can afford and ensure, that all writers who wish to be part of this undertaking (see Career Opportunities tab) can also be paid as well as our editors.
Additionally, we will also be receiving the pleasure of being able to interview indie-bestselling author Eric. R. Asher, whose Urban Fantasy novels are a wonderful blend of comedy, horror, and thick intrigue in the modern world where magic is common place, and so is the body count.
Also we would like to proudly announce that MFG’s first ever audio-drama, entitled, Cross the Line will be released in the fall of 2016. This audio drama centers on a forensic psychiatrist with a deep listlessness that has taken him ever since retiring from the FBI, and his breaking point, and the detective who eventually becomes his client. A deadly game of cat and mouse begins, and a deadly border is pressured. This will be written Co-written by MFG productions and co-written with Matthew Blum. We will also be seeking voice actors for this, once we are finished with the first season’s script.
Mariah Lynde, author of the Vengeance of Avalon Series is hard at work with her third book coming out, and for suspense we’re keeping it closed and tight lipped until she’s ready to hand over a sample for the readers to see! However, this will be the third book in the Vengeance of Avalon Novels, and we will begin pre-orders around black-Friday, however, the novel itself will not be released until the spring of 2016.
Author Raz T. Slasher, with his debut novel, in tandem with his release of his movie Mime, which the book is based off of the movie, will be released as early as spring 2016. This horror/slasher is not intended for anyone that is considered less than young adult, to adult, and is recommended for an adult audience. But, we also do understand, that there are those young adults that were inspired by the likes of Stephen King and Dean Koontz and are willing to open their imaginations to those terrors. We are definitively looking forward to this release, and will have more news on it as it unfolds, as well as a sample for the readers, when we’re ready to release it.
We are also featuring a brand new author, who’s recently been accepting and will be announcing further news on this once the finalizations of all negotiations have been completed, however, many of his readers will remember him from one of his productions as well. Congratulations to our new client!
Meztrailov Fantasy Games, officially now open for business, is looking for individuals who, for the time being are admittedly, in a way, working for free at first. We did not start up our company with a lot of money, just enough to get us going. We are trying our hardest to in fact make a multi-team operation work between three to four people at most. We are now trying to change that. We are seeking internships, which we will give you the necessary amount of hours that you desire, no matter the state, as well as letters of recommendations from us, and three to four of our affiliates, to help you along should you wish to pursue a career elsewhere (which, any college student would!). That said, the following positions are open:
Editorial Internship: At least being studying in a four year accredited institution that we can verify with, or have Journalism or Literature Degree preferred. This does not discount you however. We simply would prefer it, and would likely see the top of the list first, but that does not guarantee an employment opportunity. We are in fact an equal opportunity employer as well as internship. Duties of this involve copyediting, developmental editing, content editing and considerate amount of dialogue with clients. You must be able to clearly speak and be friendly and constructive about your comments. We do not encourage negativity for the sake of humiliation or in any other fashion.
Promotional/Marketing Internship: Business Management BA or BS preferred, however, again, we are not judgmental. The main focus of this is to promote our products, help come up with new marketing ideas, as well as help us get our product to the people in ways that they can relate to and make it enjoyable for them as much as it for us to make the product itself or publish the novels we produce.
Artist Internships: We know this one sounds kind of weird, but it’s really more of a way of working out a percentage of the projects you work on, plus recommendations to others, and acknowledgement of your work, until the full amount you’re negotiated with is actually commissioned.
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