By Matthew Feldman
So much to talk about!
Many things have been going on not just here at Meztrailov Fantasy Games, but also in the world. We’ve all lost someone, and it is at this time that we’d like to take a moment, from the people at Meztrailov Fantasy Games to say goodbye to the following individuals:
John Pinette: Comedian/Actor; best known for roles in Hairspray on broadway and Punisher, as well as Live Stand Up Acts, was known as a kind and compassionate comedian among his peers and he will be missed.
Mickey Rooney: Actor: Mickey Rooney’s filmography goes on like the names of a Dwarves’ Blood Feud Historical Annals. At the end of the day, he was one of America’s classic actors and our hearts go out to his family.
While we do wish we could do more for the families, we do send our condolences out and our heartfelt sympathies and know that these individuals brought joy to millions of people worldwide and their legacy will not be forgotten.
Now moving right along, we’ve got A LOT TO MOUTH OFF about this month, and it’s about time, given the fact that we’ve been talking about this huge new project, and throwing around teasers of up and coming author Mariah Lynden and the release of the first book in her Vengeance of Avalon Series, which we are projecting to be released by the late Summer 2014. The book’s Prequel may also be undergoing revisions and a new version of the book is currently in talks with Mariah Lynde and Meztrailov Fantasy Games about it. The first novel, Darkness Falls features key components and a new twist on things, and promises to be an explosive and intricately woven tale about the supernatural, and fantasy, while mixing in modern themes and a captivating cast of characters.
Additionally, a group on Facebook, known as Nerd-Bate was devised by the genius of Rachel Norman, our Creative Director here at MFG. The group postulates on all things nerdy, be it science, or which Captain was a better captain for the Enterprise (Save your answers for the comments section please!) That being said, we have decided that we are going to launch a podcast based on this very subject. However, since we’re just branching out into it, we can’t definitively say when we’re going to be ready for its official release, despite the fact that there is still topics being discussed even as I type up this blog post.
What else? Oh yes. Age of Athuras, the first table top game we aim to produce. We are currently undergoing the designing of three different systems in which we hope to implement soon. We honestly cannot say when the game will be finished, but we do have some information that we are allowed to give you thus far:
In the beginning, there was nothingness and the Primordial of Creation. In it’s first breath, the Primordial gave birth to the multi-verse. In it’s second, it gave breath to the deities and their purposes throughout the multi-verse, but there was one realm, one world, which was left unfinished and perhaps forgotten. For after the Primordial gave breath to the multi-verse and the Gods and Goddesses of the Multi-Verse, it cast it’s gaze away and retreated into the darkness of eternal slumber.
That world that was left unfinished, and remains closest to the heart of the Void, is known as Athuras. Civilizations have risen and fallen in more than ten millennium, yet now, fearless heroes begin to take center stage to face the trials of the Age of Athuras.
We do not yet know what type of system we will be incorporating to make Age of Athuras work, but we can promise is that we are going to do our very level best to bring as many ideas to character creation as possible and allow for as much customization as we can possible dream up. Our goal is to provide you with the ability to be a Soldier who likes to call down the fire of the Gods themselves if they so want too! With that thought in mind, we leave with the knowledge that we are always looking for input and have recently added on Rebecca Zachary as one of our Lead Developers, as well as Braedon Reese as one of our Developers. We’re going to put forth the very best effort that we can to bring you a quality game.
On our next topic, after reading a friend’s article, it has made me consider something: Competition in the Indie Publishing World. Why is there so much animosity? Her article, in summary (though I do highly recommend you go and read it, which can be found here http://insomnia-publishing.com/why-everyone-gets-a-cupcake/) posits on the idea of why there is so much competition, and we both came to the same conclusion: There is another authors, enough games in the world to go around, that there need not be so much hostility towards one another. She points out that networking is by far more superior than nasty comments about one another, and truthfully, I can’t disagree with her.
Point being that at the end of the day, with all that’s going on, there’s plenty of room to go around for everyone.
We look forward to our next post, and we hope to have more for you then!
Writer, Reviewer, Blogger