Written by Aldrick Walker
Thank you for reading another month MFG Mouth Off! I wish I would hear from you all more frequently in the comments section, but we’ll get there one, and if you want, I can set up a Facebook account, and list my email so I can hear from you, the readers. Let me know in the comments section as always what you think of this month’s update. We do have a lot for you, so I’m going to be breaking it up into parts. The parts of this month’s update are as such: I) Two reviews of video games I’ve sped run through in the last few weeks, and an amazing book that I couldn’t put down since I got my free copy from the owner of the company himself (Yes, he actually gave me a book to read for review purposes for free, and I didn’t have to pay!) No, I joke; our owner of MFG is not a stingy person in the slightest, especially when it comes to his clients and his employees (Myself and the editing staff!). Part III) A full update of the things to come in brief glimpses of the company.
Part I: Video Game Reviews, Mars: War Logs and Injustice 2
Without any spoilers in this week’s Mouth Off! About two video games, we start off with Mars: War Logs. This game, is an action RPG, that is more of an XBOX 360 Arcade Indie Game than any well-known game, and for the cheap price of $3.74 that it was being sold for, I decided, after serious contemplation about whether or not a game that was only 3 GB was going to be worth my time. I can honestly say that it was. The game places you on Mars during what is known as a Great War. One of the Primary Characters, named Innocence (similarly, there are other characters with almost Biblically pure names), who begins the narration of the game, before being sent to a POW camp, where he immediately joins main character and the character the player controls, Roy. Without giving away any spoilers as mentioned earlier, let’s look at this game. The game’s actual storyline is slightly confusing, and definitively the gameplay is clunky and somewhat miscalculated at best, but nonetheless, this game has won its way into my B-Rated Collection as one of my favorite games. Despite the fact that this game is a B-Rated Game, akin very much to B-Rated Movies, this game earned a special place in my heart due to the immensely large storyline for such a small game (a lot happens at once so to speak for a setting that is apparently one of Mars’ largest), and sets the game up for a prison break. While the controls are clunky in the sense of slow reaction time (and this isn’t typical for previous generation consoles), the game’s choice system is what really impressed me. One of the Achievements is to influence the personality of one of the NPC’s. I learned throughout my playthrough that the choices that are made in game really do have long-term consequences, giving the game a variable of replay ability that is hard to find for a game of its nature and somewhat incomplete design.
Overall, despite the somewhat repetitive nature of the games, and the fact that some of the audio is also off, this game has earned a solid rating in my book as entertaining, fun, and overall the most important thing about a video game today: replay ability. That all said, I would recommend getting this game from the XBOX Live Marketplace, or even the PS4 Marketplace on the assumption that it’s there (I haven’t really checked the PlayStation Marketplace other than for free games that they give out). What I found most interesting about this game aside from how in-depth the choice that a player makes are, is the fact that this game will lead directly into another game made by developer Spiders, called Technomancer, which is another action RPG, of similar build and make, but with less gameplay clumsiness, as I’ve seen from demo-videos. It also makes me want to play Technomancer, and see if the storylines do pull together, as Technomancer is supposed to be the continuation of this storyline. Hopefully, the storyline of Spiders’ two games, will be very much akin to the Metro 2033 games, and how the first and second game pick up after one another.
Game: Mars: War Logs
Rating: 3.7 out of 5 stars
Now onto the second game that I could rush through, also known as Warner Brother’s baby, Mortal Kombat X-2; I mean, Injustice 2! I’m just kidding, though it is interesting to note for veteran combat gamers that Warner Brothers did develop Injustice and Injustice 2 just like they developed the new Mortal Kombat games, hence my previously stated poor joke. Just like it’s predecessor, Injustice 2 has created a fantastically rounded off roster of characters, made their abilities unique, while still sticking to the original canon of the DC Universe (unlike many who have chosen a side, either Marvel or DC, I’m a fan of both universes! Don’t start throwing things yet, I’ll explain in another update, or if you really want to know, leave a comment, and I’ll give you the reason). Aside from this, Injustice 2 does exactly what its predecessor Injustice: Gods Among Us did, and offered us not only Multiplayer where we can kick the tar out of one another and earn the bragging rights of fatalities—err—Superpower Moves, even the DLC characters are worth noting, as was the case with Injustice 2’s predecessor.
The Storyline of Injustice 2 however, has left me a little confused. Supposedly designed to take place after the ending of Injustice Gods Among Us, Injustice 2 continues the story of what happens when the Clown Prince of Psychotic Crimes tricks our Loveable American God Superhero into making a choice between Lois Lane and saving the world, and instead, loses Lois Lane, and does the one thing he’s never done: Killed the Joker, and any villain in the world that steps out of line; even non-supervillains and meta-humans. Batman leads a resistance against the Justice League Controlled Governments of the world who are still policing the criminal element, offering that continued story, with the difference now being that all quarrels and differences are put aside because a new threat has emerged in the form of Brainiac and Darkseid. It’s never good when these two characters are in the same story, let alone when one them is set on destroying Earth and absorbing it’s people the same way they did to Krypton. The way that Injustice 2 keeps a player coming back for more isn’t just it’s storyline however. It is the full customization of characters that is available and the new and improved combat senses from switching battle stages, to the new powers and graphics that the game has to offer. Further, the game offers something completely new in the fact that you can now create whole guilds and teams to form for professional tournament play, which is not something that was done with Injustice: Gods Among Us. Not to say that the first Injustice was a bad game, but rather, Injustice 2 really was a deserving sequel, and fans of the series will definitively be happy. Even though I’m still confused on the storyline of the campaign, especially considering how the first game ended, I’d still rate this game highly enjoyable and having an amazing amount of replay value. However, what continues to bring me back to the game is the new and improved S.T.A.R.S. Labs Missions. These new challenges continue to test me in ways that I cannot even begin to explain, and there have been many nights where I’ve thrown my controller in sheer rage due to my lack of ability to properly block attacks! However, ignoring all that, the extra S.T.A.R.S. Lab Missions are definitely one of Injustice 2’s best features, and really does help to bring the game together. With a match time to determine how long you have to wait for a game to start up online, and controls that are both seamless, and fluid, Injustice 2 is an incredibly solid game that I would highly recommend picking up for either console or PC and by console, I don’t care if it’s the PlayStation 4 or the XBOX One that you get it for, just get the game!
Game: Injustice 2
Developer: Warner Brothers
Rating: 4.0 Stars out of 5
Part II: Bloodlines are thicker than Water Veins as Proven by Wendy Winchester: Bloodlines of Atlantis Book I: A Review
There are very few Indie Authors these days that aren’t putting out the same old regurgitated ideas in new form. And by this statement, I mean disrespect to indie writers out there; it’s just a simple fact that no true idea is original anymore; just new spins on old fables, tables, legends, lore, and mythos. With shows thanks to Supernatural and Charmed, and Buffy the Vampire; movies like Lord of the Rings, Interview with a Vampire, and Legend (the Tom Cruise film, not the 2015 movie of the same name), ides that are originally put together are admittedly, hard to come by, in their one hundred percent original authentication where the individual is the first person to get that truly original idea. To make this sound less insulting, and more like a factual statement, I’ll point something out: The Lord of the Rings set the stage for books like Game of Thrones and Harry Potter, with the large majority of these fans thinking (idiotically, in my opinion, and since a blog is an opinion based forum for speaking, I do have the right to think that on paper) that books like Harry Potter and Game of Thrones came first. To be fair, while they are more widely renown, and George R. R. Martin looks old enough to be a fat Crypt Keeper and Father Time and Santa all rolled into one, the truth of the matter is that Lord of the Rings, and the Hobbit, came before any of these books, and today, still, we use these books for guidelines on how to write stories today. Elves are portrayed as glass cannons or excellent fighters because of Tolkien’s vision of Elves. Dwarves are burly, drunken fighters who are fantastic rune Smithers and weapon makers because of how Tolkien portrayed them, and how companies like Wizards of the Coast (may Gary Gygax rest in peace), and Blizzard Entertainment, have continually impacted the genre of fantasy fiction to meet their consumer’s needs.
Well, I’m here to say today that while there have been many books down about a fictional setting in the world of Atlantis, very few authors have managed to successfully pull off the idea of Merfolk, and the legends of Atlantis as well as up and coming indie published Meztrailov Fantasy Games Author, Wendy Winchester. With her book, Triple Psi: Bloodlines of Atlantis, Book I, I was truly blown away. First, let the fact that a young adult book (basically the equivalent of the Harry Potter Novels in their early years) or a book like the Divergent or Hunger Games series was able to so thoroughly enrapture me when these other books and movies caused me to fall asleep twenty minutes into them, I have to say that once I was emailed my copy of the book by MFG for review, which I received at 8:00 PM Central Time, and finished reading the next day by 10:00 PM the following evening, I couldn’t put the book down. MFG has really scored huge with this author, and she brings to the table something that very few authors in the indie fiction community do when attempting a story based on a fictional setting that has such a rich history of lore and mythos already surrounding it, and that’s make it even more original.
While there will be no spoilers, I will give a basic gist of the summary of the story. In a Nutshell, you have lead character whose abilities are all psychic related; she can heal wounds by touching someone, she can move things with her mind, and she can pulp her victims with a thought (though not without a heavy-duty price, as I learned, and was so very glad to see), who is of the bloodline of Atlantis, and a true-born heir at that. With a variety of enemies who are hunting her, Samantha Lambros, one of our Main Characters, is not someone to be trifled with, especially when you threaten those close to her. I won’t lie. The author does have a way to go before reaching the J.K. Rowling point of her career; with the book having some minor plot issues, and some parts that felt unnecessary to the story. Overall however, I could really connect with the characters, with the story. The parts that included fight scenes were well done and very well thought out, as though the writer herself had undergone physical training to gain a better understanding of fighting herself just for the purposes of her novel. Furthermore, Wendy Winchester brings a new vantage point to the use of Psychic Powers, and how it affects the wielder. With this new touch and new spin, I can say with certainty that I will be picking up whatever merchandise MFG will have to offer, and I simply can’t wait for the next book (Assuming of course there is a next book). Overall, the book brings a level of originality to an already engrossed genre of fiction by adding some truly amazing historical references, amazing geographical knowledge, and amazing knowledge of the human anatomy and how much punishment it can take in the fictional universe. The best part of Wendy Winchester’s writing (aside from the fact that it’s likely her last name is a reference to the Winchesters from Supernatural, which happens to be among the top 5 of my favorite shows) is the realism that Wendy brings to her book. While many authors that are well-established make it very clear their characters can get hurt, and do get hurt, and take a beating (Dean Koontz with Odd Thomas, Roland Deschain with the Dark Tower, Harry Dresden with the Dresden Files); Wendy shows you just how outclassed her character is when it comes to some of the other supernatural character characters that Samantha and her group of allies deal with, and furthermore, she even has been able to show an amazing knowledge of fictional anatomy, and how psychic powers affect both the mental fortitude of her characters, as well as the physicality of her characters. That said, this is a must read not just for young adults, though it seems to be clearly geared towards them; but if you are an adult looking for a book that is just plain fun and entertaining, than this book is definitely for you.
While Wendy Winchester has some ways to go before becoming the next J.K Rowling or author who wrote the Hunger Games and Divergent Series, her first entry into her book series the Bloodlines of Atlantis, truly shows that she has the capability and is well on her way to reaching that status. Definitively check out her work, you can find the links here on the MFG Author page she has, or on Amazon, Draft 2 Digital, and other online distributors.
Book: Triple Psi: Bloodlines of Atlantis Book I
Genre: Young Adult to Adult
Review: 3.9 out of 5 Stars
Part III: Memberships, Loyalty, Rewards, and Updates for All! Oh My!
So of course, in taking on the responsibilities of this blog, I am contractually obligated to give you guys the skinny on what’s going on at Mez Fantasy Games, and the updates that are coming out. So, let’s get right on to it, shall we? As I mentioned in Part III’s title, there are Memberships coming to Meztrailov Fantasy Games, and this is in the form of the Meztrailov Fantasy Games Loyalty Rewards Membership. Now, I did mention some details about in one of my previous blog updates, but I have some more information about that particular subject now, and that’s largely the bulk of what I’ll be updating you fantastic people on. Also, you should know the following:
So, Until next Week Mez Fantasu Gamers; O look forward to hearing from you about this particular week's update (as there may be another update this month, I am aiming for two updates per onth now). In the next MFG Mouth Off, I am going to try and have the full information or at least the draft information about the loyalty reward programs. I will definitely however, be reviewing Al Holt's Comics Fearsome Flyer, and Round 2, which are a two part graphic novel set, as well as Mariah Lynde's "Contingency". If I cannot get these updates to you this month but in case I don't, than next month's update will be the Company updating as well as the fighters So until next time folks, this is Aldrick Walker wishing you all a belated Happy Memorial Day, and may you individuals who are getting ready for Prom and graduation this year, have a fantastic summer as it approaches!
-A.W.; 2017, 05, 31
Writer, Reviewer, Blogger